1/11/2024 0 Comments Pmouse and cheese wrist watch![]() Just one problem-you don’t have a TV upstairs. Why? Well, because he was upstairs watching TV all morning. Like when your toddler who is just learning to lie tells you his story about how he could not possibly have eaten the cookies you accuse him of. Plot holes in your stories, especially obvious ones, make for a bumpy ride for your audience and even when they happen unintentionally, they affect your credibility because you might be seen as (gulp) lying. Story Plot holes are persuasion pot holesĪ plot hole, in storyteller speak, is a logical inconsistency or an event in the story that contradicts another event. And few things weaken this in a story more than plot holes. ![]() Not the kind that involves yelling and fisticuffs (hopefully), but the kind that leads your audience through logic and emotional engagement to a conclusion or action.īecause of this argument element, as a storyteller, the story you share needs to have strong internal consistency. In this sense, your story really is a subtle form of argument. You see, stories have a magical persuasiveness because they present a fluent form of logic that makes change easier to accept for the listener. ![]() Storyteller = Argument-makerĪ story is usually used to make a point-often a point that is intended to persuade. In this article, we’ll find and fill those holes so your story does it’s job and you rock the stage! ![]() That is, they produce Swiss cheese stories and speeches-not because they are rich or delicious or attract mice-but because they are just so full of holes - plot holes. Unfortunately, many speakers are Swiss cheese storytellers. How do I know it was Swiss cheese in those cartoons? Simple, all the holes. I don't want to seem like a view whore, but I'd be honored to have this as a part of the gallery.Swiss cheese is delicious and has featured in many hilarious cartoon sketches involving clever mice and mouse traps. My statement aside, I hope you enjoy this as much as I enjoyed making it.ĮDIT: (For "For-Freedom-For-Art") I hope I'm allowed to put this here. That aside, I will argue that this animation also reflects a strange irony in priorities how a mouse takes a piece of food and spends an inordinate amount of time with other preoccupations instead of the obvious choice: eating the cheese, as that is left until the very end. The actual time put into the animation was not four months both school and other activities took priority over this animation, and the real impetus behind finishing this up has been a portfolio review in the future, where a finished product is a necessity for my scholarly progress. In the actual implementation of the animation, the main idea was to get a flash animation of Transformice with the Nom Nom song in the background, seeing as many players ask for it when I modded the game. I couldn't quite keep still about the idea, and drew a bunch of sketches in my notepad. When I first came up with the idea for this flash animation, I was sitting in my 2D design class while listening to my teacher's lecture (most likely, it was on angels. Time Taken: 4 months since November 13th, 2010 What do they have in common? This animation, that's what! ^w^ A mouse, a piece of cheese, a friend, and a world of others.
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